RuneScape Classic is still actively maintained on the official website for those who still wish to jump on. The same account is required for both games, but items, progress and skills on each are segregate.Here some RuneScape Classic skills.
There were originally only regular trees and when members came out, Oak trees. However, Jagex later updated the game and introduced far more trees once they created the Fletching skill. Free-to-play could still only chop regular trees, though. Unlike RS2, in RSC, chopping trees takes more time, once you can 'slip and fall' and fail to cut the tree, and have to utilise to cut it again. However, you could continue to cut logs with even a full inventory. Excess logs would be automatically dropped on the ground. In very early days, player needed to use the axe on a tree to cut it, requiring a regarding clicks.
Only the logs of normal trees can be burnt, and you can burn logs anywhere, even banks. You have to drop the logs before you could burn them. Experience allocated per log depends on the fire making level on it's own. It is the only skill perform this way, meaning experience is gained more quickly as levels are added. Before fletching was added, woodcutting worked the same chance. After the update, some players (especially free users) complained that regular logs didn't give as much experience as they used to.
Before the introduction of pickaxes of varied materials, there was just one type of pick axe. Pickaxes couldn't be used as weapons. In mining originally, rocks wouldn't change colour when there was ore present. Thus players had to prospect each rock which led to repetitive clicking. Computer systems until the introduction of Fatigue that rocks began showing when they had ore in that company. Furthermore, you didn't automatically hit the rock, you had to click every individual hit. Before even that, player to be able to use pickaxe on the rock instead of just clicking on a rock. New pickaxes of all kinds came out that could hit multiple times per click.
For a long time, bones and massive bones were the forms of experience for Prayer. This made it hard to train. It wasn't until someone suggested making dragon bones that there was anything better, and were the only three bones available until RS2, besides bat bones nevertheless were very rarely used. There were two types of protection prayers that time: 'Paralyze monsters' which would work the same way as 'Protect from melee', but wouldn't work against players and 'Protect from missiles' which would completely protect little leaguer from magic and ranged used by other players. Enemy monsters did not need an ability using magic or ranged. In the very early days of RuneScape Classic, prayer was divided into 2 parts: Prayer Good and Prayer Evil.
Magic, like Prayer, was divided into 2 parts: GoodMagic and EvilMagic in the days. The evil magic spells were Confuse, Thick Skin, Shock Bolt, Elemental Bolt and Fear, and the good magic spells were Chill Bolt, Burst of Strength, Camouflage, Rock Skin and Wind bolt. Magic spells could be 'failed' - the ball player would keep their runes but struggle to cast spells for 20 seconds. It was less likely for your player to fail spells at a higher level. Autocasting did not exist back then. Because runes were more uncommon on RuneScape Classic , they gave far more valuable experience.
The magic skill within RuneScape Classic determines what spells you can cast; to see all your spells click from the spell book icon and the magic menu will be brought up. From there you can select spells to cast. The colour of the spell name tells you provided you can cast it not really. If the spell appears black then your magic level is not high enough utilize it. If the spell name appears in white, which means you are proficient enough to use this but have not got the required runes to cast it. If a spell name appears in yellow then you've got everything you must have to cast that spell. When you want to cast a spell just select the spell name, along with click onto a target.
Prior to enhancing RuneScape 2, all of the 2-D game, spells were universally represented by a simple, flying blue star, which proved difficult distinguish from arrows, which were green stars. Also, within original RuneScape, players were capable of casting magic spells while wearing full rune armour, resulting in a massive imbalance in favour of high-level mages.
In RuneScape Classic, each spell provides fixed experience while using formula 2 * spell level + 20. Jagex explains that the reduction of Magic experience in RuneScape 2 was due to in excess of what runes were to be able to obtain on the actual version.
In Runescape Classic, players could not use ranged weapons when engaged in melee combat. The arrow projectile was represented as a natural splotch.
Before fletching skill was introduced, there was only one type of arrow and just a few types of ranged weapons.